The old Magic search page has been rewritten from the ground up and is once
again available for use. The functionality is more or less identical to that
of the old version, but the user experience is much improved.
- Search page screen shot
Short, memorable URL: search.mtg-apps.com. (Those who remember the old
address will appreciate the significance of this change!)
The filter panes have been rejigged to provide the same powerful options in
a clearer, more compact format. Also, the panes no longer take up the whole
Flavour text and artist names can now (optionally) be included in the output,
and are searchable.
The annoying image pop-ups have been removed.
The CSS has been optimized and now takes advantage of several CSS3 features
in the leading browsers.
Gorgeous sticky buttons allow toggling of non-essential information (images,
flavour text, and artist names). Toggle images in Safari, Chrome, or Opera to
see CSS3 transitions in action!
Results are no longer paginated – instead, the first 20 results are loaded
and additional results are loaded 20 at a time as one scrolls to the bottom
of the page. This means that even if there are thousands of results only the
first 20 card images will initially be downloaded by the browser.
Under the hood, the PHP spaghetti code that powered the old site has been
replaced by Python code (which is still rather spaghetti-like, actually).
I'm thrilled with the improvements that have been made to the user experience,
although I've noticed that the server's response is sometimes quite sluggish.
I love receiving feedback, both positive and negative. Within ten minutes of
Chris checking out the site for the first time he'd sent me two screenshots of
glitches that needed attention. Feel free to do the same!
Some thoughts on HoM5.
I support EDH as a format. I think it will be challenging, fun and just as
skill intensive as previous HoM. The concern I had was the length of the draft
to complete 100 picks.
One solution would be to use 60 card decks, but I think this creates a problem
in itself, being that EDH is actually supposed to be about casting Elder Dragon
like creatures, which if we went the standard 60 card / 20 life structure,
would give significant advantage to aggro decks such as isamaru etc.
60 cards / 40 life is a possibility but could lend itself to being too combo
friendly, as deck density is thin compared to the time (life total) provided to
complete your combo.
How about this… standard EDH structure of 100 cards / 40 life but solving the
lengthy draft time by making each round of the draft award 2 picks per player.
Each player submits 5 (or more if deemed necessary) cards and get the first 2
that don't clash. This way the draft only lasts 50(ish) rounds, shorter than
I am not sure what the correct number of draft rounds is. A 100 card deck has a
significant number of basic lands, so 50 double pick rounds maybe enough, even
to make a sideboard. The problem I see is there are more than 50 sets in HoM,
so either some sets need to be removed or more rounds are required as it seems
bad to exclude recent sets just because they are outside the first 50 released.
As much as I enjoy extracting maximum value from terrible sets like FE, Dark,
Homelands etc, with all players required to sink 2 picks into each round, it
maybe in the best interest of the draft to exclude the low density sets.
To be true EDH, I think the 21 general damage = GG rule is important, which is
obviously more relevant with 40 life.
Would you propose the games are single game matches or best of 3? If best of 3
I think it would be good to allow General changes between games, swapping with
a different Legendary creature that is either in your main deck or sideboard.
The rules of EDH only allow on-colour cards in both those zones, so this would
not create any messy legality issues with General / colour of cards being used.
This site has been somewhat neglected of late. Hopefully, that's about to
change. Over the past few days I've extricated the site's content from the
WordPress installation on which it had run previously. It's now powered by
Mango, developed by Chris and yours truly.
While I was at it I thought I'd give the site's style sheet a bit of attention.
I'm really pleased with the recent changes. Let me know what you think!
The eagerly anticipated History of Magic 3 match reports have now been
published. There are certainly entertaining moments throughout, and the
final match of the tournament was a real nail-biter.
Comments, as always, are welcomed.
View the decklists from the third History of Magic draft.
Check out the archives.